Enki Bachelier

Waves

Working as the sole creator. C# on Unity 3D (URP). (Personal project) - 01/11/24 - 01/06/24

Stuck in a nuclear submarine due to the ice, you're forced to play a twisted game of Battleships. You will face three opponents and move higher in the hierarchy of the submarine, hoping to not face the fate of those that loose...

Some creative work

Working as the sole creator. Blender.

In my free time (or during school projects), I love to dive into the visuals of a game. Whether it is by creating VFX/Shaders, by playing around with Blender or doodling with pen and paper.

Along the months, I've collected some 3D work that are exposed on my artstation so feel free to check them up!

Ichigo Ichie

Worked as a Network Programmer & VFX Artist. Blueprint on Unreal. (End of second year project at CNAM-ENJMIN) - 2024 (5 months, only on Fridays)

"Come and duel in Ichigo Ichie, a whack-a-mole game where each instant is up for grabs! Play as the otter and stir up discord in the onsen, or try to restore calm as an employee of this relaxing place. Which one of you will succeed?"

This project was cross-platform, one player on mobile (the employee) and the other on PC (the otter). In this project, I mostly worked on the Network (connecting the clients to the host session, synchronizing data between clients), did all the VFX/Shaders (water, hit effects) and most of the UI menus.

Beneath Clouds

Worked as a Gameplay Programmer & 3D Artist. C# on Unity 3D (URP). (End of first year project at CNAM-ENJMIN) - 2023 (6 months, only on Fridays)

"In a post-apocalyptic world, where geology and biology were literally elevated in the skies, you are a fisherman of the skies. With your celestial boat, fish some flying fishes and save the ecosystem of this world !"

In this project, I worked on the boat (programmation and modelisation) as well as the codex window, some fish behaviors, bugfixing (of course !) and the majority of the 3D assets (boat, islands, fishes...).

A Blink Of Light

Worked as the sole creator. C# on Unity 3D (URP). (Prototype at CNAM-ENJMIN) - 2023 (1 week)

Prototype of a Jabjob (non-violent FPS with object throwing as a mecanic).

The idea was to make a very basic horror/platformer level in which the player uses a green ball (called the Blink) that attracts fireflies which then pave the way to follow. But of course, the player is not alone in this room...

This project was a first introduction to NavMesh, Boids and Unity in general.

Squadro

Worked as co-creator. CPP on Visual Studio. (School project with Paris-Saclay) - 2020 (2 months)

This project is the informatic adaptation of the Squadro game and served as an course-ending project for a course on CPP. This course was on a very basic level (no POO, no explanation on memory) to quickly introduce the students to programmation.

I've worked on the texts and the AI, as well as the local multiplayer.